One reader is surprised by complaints that Zelda games do not have a more complicated story, and explains why they are not happy.
Zelda: Breath of the Wild is now three years old, which means that most people who are likely to play it already have it. The honeymoon period of infinite 10/10 scores is long gone, and most of today’s lectures revolve around trolls trying to compete for the worst possible match in the game, and now no one they know pays attention. I am always fascinated by them when they lead with a central complaint: that there is no story.
This is a complaint that has been around for a long time throughout the history of the series, and shows a fundamental misunderstanding of what Zelda’s appeal should be. No cell game has a story exactly, because the story is not important to the experience of playing it. Games are not interested in traditional cinematic and movie style storytelling, and have very little in the way of cut scenes, and take into account how long the games last.
While it’s not quite there yet, Breath of the Wild has more cut scenes than previous games, the cut scenes used for the exposure, which is unusual for Zelda – or any Nintendo game. Although weak sound-acting is rejected, they are ultimately meaningless as the plot is not important to the experience.
Visual storytelling and hints and references from other characters about the state of the world and what happened before your awakening are even more interesting in Breath of the Wild. Breath of the Wild has a fundamentally post-apocalyptic setting that most people wiped out because you failed a hundred years ago.
It’s a bit heavy for a Nintendo game, so it’s not really spelled out, instead the game slowly reveals what’s happening around the world: broken houses, rusty swords stuck in the ground, and ruined guardians.
It’s a lot more fun than the 15 minute long cut scenes and the endless lore drops that some people seem to want. Moreover, it seems that some people want to prioritize the original gameplay and other amazing things, making Breath of the Wild one of the best video games ever made.
The characters in Zelda are equally slim, and their personalities are more important than the stories behind them. Especially since Link is not even a character, he is you. He is yours Link To the game. He has nothing to say because you are providing dialogue for him. Customize your player character in the most detail, not by choosing from a short list prepared by the developers, but by letting your imagination take over (or screaming from the screen as I have done many times). Possible way.
I have enjoyed a lot of story based games before. First Life is weird, games like Edith Finch’s Remains and Gone Home are great, yet they can only tell a good story by avoiding turning most into a video game – obviously interactivity. We enjoyed the latter too, but the storytelling is great in terms of writing and acting, but it’s not a very fun video game.
You have no choice in what you do or where the story goes, it could be a movie. Especially since action gameplay is so common. It has its place, but it’s the opposite of something like Zelda, and the only way to make Zelda look like The Last of Us – or The Witcher – or emphasize the story more than your favorite gameplay – is to reduce the sensitivity; Take control from yourself to tell your own story, to literally imagine your own plot points and inspirations based on your gap size in the game.
Games are not movies, movies are not games. The more movies your game gets, the less it will last for a game, like the last one. Zelda is the ultimate video game because it allows you to have a lot of control over all aspects of its experience. Everything that happens is due to your interaction with the game world and its inhabitants, not because you walked to the right place on the map to activate a cut scene.
If you want Zelda to have a ‘better’ story, Zelda is not for you. One of the reasons it’s so good is that traditional storytelling is so low, not what it is. The game is playing Is I personally like the story as well.
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