‘Ghost of Sushima Legends’ is so good it’s hard to believe it’s free

'Ghost of Sushima Legends' is so good it's hard to believe it's free

Yesterday, Sucker Punch released its big Ghost of Sushima Legends update on November 12th when PS5 launched and scored more points in my book, which means I have no time to play it, but a month ago.

Ghost of Sushima is already very much a favorite of my personal gothic, and this new update brings more cement to my mind as to how many generous offers it generously offers. Not only natural but also leads you to micro transactions. Just …S .Janyam. It’s so wild in this day and age.

I won’t do a new game + run of the main game, but I dove into Legends, a new co-sign multiplayer mode with a mix of story missions that focuses on a spiritual battle “for the soul”. Sushima against the demons, wave-clearing survival missions that remind me of many Dynasty Warriors, albeit on a small scale.

This is what I call “robber light” and you try to find different rarities with different benefits like you are in gear, but overall, this is not some new “forever game”, it’s just a fun little addition – a mode you can play as long or as short as you want.

Mode gives you four classes that you can unlock, but to get started you need to pick one and get the others in real time. I chose Ron, a native healer, and then tested Hunter, who then applied the bow. I defeated the whole story of the “campaign” at the basic difficulty level, clearing a handful of survival missions to boot.

I am sincerely impressed with the care that went into this mode, especially as in the Story campaign, where each mission has some new creative mechanics that set it apart from the basic campaign. The first mission has “twin” enemies, who must kill each other within seconds, so that there is no other reaction. On a mission you get an element “buff” that does great damage to enemies who are the same buff active. Someone else helps you fight the Ronin ghosts that only appear when lightning strikes around the map. The game saves its last boss fight for a raid in a few weeks, apparently, but it already has enough campaign missions to make it seem like an important mode, in addition to the four survival maps.

Mode has helped you to survive different points around a camp from the attacking force for 15 waves, and will take 25-30 minutes to run if you get all the way. You earn currency that can be used to buy things like the ability to call a spirit beer or the ability to ignite all the enemies near you. Each of the five waves is a “boss wave,” which includes fierce enemies and dangerous “oni” demons that are harder to kill. But, at least bronze, I’m not close to losing a single one. It is likely to change as you move up the difficult spectrum.

Legends handles its cosmetics Absolutely Here. Unlock your class, balance your class or complete specific challenges only through gameplay. Even on the first day I got a ton of fun looking stuff, and again, none of this is even sold as an alternative. In the old days, you didn’t need a Story Campaign to play Legends, but the game rewards you for beating the main Story Campaign because all the masks you won are available here.

I have one A few Here are the points of criticism, but nothing is taken from the overall fun experience with the Legends. With collaborative missions and modes like this arena, the game loses part of what makes the game a basic game feature. Sweeping visuals are almost gone, and everything has been replaced with devilish red filters and smoke and fog. Because these are self-contained levels you can not see the whole map, but the view is not really luxurious.

The fight is less than a beautiful dance of death and a crazy scream with 2-4 players. Especially in Survival Mode, you will throw arrows and smoke bombs at a group of enemies and take up the sword, and it will all end. Your dodges and counters suffer from time constraints when your teammates are constantly interrupting the battle with their specialty of throwing concussion grenades or autoclaving a fierce body you are fighting at the last minute. It’s still fun, it’s different different.

Finally, the class-based aspect of this is true, but a little weird. All four classes share the same gear, and the same basic strategies can be used. Everyone has catapults, everyone can have bows and bombs, everyone can kill and stand guard, everything you can do in a basic game. The differences have been reduced to a few different skill benefits that promote role-specific play styles (for example, Hunter can do headshot damage in bow body shots) and of course your “special” that makes each class different. But because of the gear, the differences are not so That’s it Large, and sometimes they don’t feel like real classes. It may shift to higher levels by unlocking more specific gear and higher benefits.

Ever wanted something a bit different for your Ghost of Sushima Legends? Did you like the basic game? And absolutely. It’s a different experience, yet it’s very fun and very free. Once the blitz of November games becomes a hit, I can imagine setting it up and not picking it up again, but it’s a good diversion right now, and I’ll be playing with it for a while, and I’m curious when the raid comes. Give it a shot, I’ll see you from there, healing them with my ronin.

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