CyberPunk 2077 on PC is a real next-gen experience thanks to Ray-tracing and DLSS

Cyberpunk 2077 Review

By no means do I want to convey that I recommend for the mother to be inactive in cyberpunk 2077 for the last few days playing on the Nvidia RTX3080. This happens because Brody (you can read his review in progress here) game is so glorious that it makes it impossible to wander aimlessly through everything the game offers.

As soon as you land in Night City, it is clear that Ray-tracing is going to play a big role in this game. Neon-filled reflections are everywhere, whether you are in the center of the city or back to back. There are billboards reflecting on the rain-soaked streets or neon shopfronts at two in the morning or in the middle of the day, no matter where you turn. Without Ray-tracing, Night City certainly lacks a bit of depth and visual polish that takes the game to the next level. I never get tired of surprising the city or driving or watching my taillights reflect on the ground.

In terms of ray-tracing options, there are medium and ultra ray-tracing presets. Turns off the medium ray-traced reflections and sets it to the ray-traced lighting medium, while putting everything in the ultra-ray-trimmed settings turns it into a full blast, which is where I enjoyed playing with the RTX 3080.

This game should have some of the most taxing games I’ve ever played, and it seems to be thanks to DLSS. CyberPunk 2077 has five DLSS options. There is Auto, Quality, Balanced, Performance and Ultra Performance. Most of my time I left it in the auto. Playing at 1440p, with everything in the Ultra, I was getting somewhere between 65-75 fps, with a few drops of ray finds in action heavy pieces or indoor areas.

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Cyber ​​Punk 2077

DLSS flicking to quality, to be honest, does not seem to change a lot from a texture quality perspective, resulting in a frame rate above 50-60 marks. Turning off DLSS 2.0 all together shows just how remarkable this technology is and how important it is in the future of gaming. Without DLSS 2.0, the frame rate would have dropped to about 38-42 FPS. Obviously it’s still playable, but it’s notable from the 60+ I got when DLSS 2.0 was on.

This is a fun time for gaming. We’ve seen the release of two Next-Gen consoles, and Cyberpunk is one of the most anticipated games of the year / generation, but the real Next-Gen experience seems to be only available on PC right now. The main reason for this is that the game is not yet optimized for next-gen consoles. Only time will tell whether the PS5 / Xbox Series X versions will be able to match the PC version with Ray-tracing and more, but for now, if you want a real next-gen experience in a hell of a game, it will be on the RTX 3070/3070 / 3090.

Now, here are some of my favorite in-game screenshots I took. These use photo mode, but I did nothing but remove the UI, so I did not play with focal points or anything. This is what the game looks like when you play it.

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